Titles, Counters, HUD & Branding
Title and footer text with per-word colours and AI titles, the Ball Size, Bounce and Ball Count counters, the Timer, Overlay Positions, the On-Screen Overlay (HUD) and your export watermark.
Where On-Screen Text Lives
On-screen text is split across four places:
- Titles, Branding & Counters (Arts tab): title, footer, three counters and the timer. Needs Creator, Pro, Elite and Agency. - On-Screen Overlay (HUD) (Arts tab): a small live stats panel. Open on every plan, including Free. - Overlay Positions (Engine tab): move any overlay and set the shared style for scoreboards and cards. Needs Creator, Pro, Elite and Agency. - Advanced Recording (Video tab): whether the HUD and the watermark are burned into your export.
All text is drawn into the video itself, so what you see in the preview is what your viewers see.
Title Settings
The title is the hook at the top of your video. The text box accepts several lines: press Enter to start a new line.
| Control | What it does | Range / default |
|---|---|---|
| Show Title | Shows or hides the title without clearing it. | On |
| Yield To Mode Text | Some modes print their own headline and counter across the top. On, your title, footer and counters step aside while that happens. Nothing is deleted. | On |
| Title Text | Your title. Press Enter for more lines. | Empty |
| Add Ball Count To Title | Wave 3D only: weaves the live sphere count into the title. You can also type {count} or {balls} anywhere in the title. | Off |
| Generate with AI | Writes several title options for the current mode. Pick a Style, optionally open Guide the AI to add an instruction, then click one to use it. | Uses a monthly allowance, shown as "N left" |
| Title Language | The language of every automatic title: starter, Reset, Randomize and AI titles. | Follow app language |
| Font Family | Typeface (see the font list below). | Space Grotesk |
| Font Weight | Thin, Light, Normal, Medium, Semi-Bold, Bold, Extra-Bold, Black. | Bold |
| Font Size | Text size in pixels. | 10 to 200. Default 40 |
| Vertical Offset | Distance from the middle of the frame. Negative moves it up. | -1000 to 1000. Default -320 |
| Line Spacing | Shown when the title has more than one line. | 0.8 to 2.5. Default 1.15 |
| Bold Text | Forces a heavy bold style. | Off |
| Use RGB | Cycles the title through the rainbow. | Off |
| Text Color | Title colour. | White |
| Per-Word Colors | Click any word to give it its own colour; x sends it back to Text Color; Reset All clears them. Hidden while Use RGB is on. |
Technical parameters
- AI titles: 5 generations a month on Free, 100 a month on every paid plan. One click returns several options and counts once. A failed attempt does not use your allowance.
- Fonts (34): Space Grotesk, Inter, Outfit, Poppins, Montserrat, Raleway, Roboto, Lato, Nunito, Work Sans, DM Sans, Oswald, Bebas Neue, Anton, Archivo, Playfair Display, Merriweather, Lora, Roboto Slab, JetBrains Mono, Fira Code, Roboto Mono, Space Mono, Dancing Script, Caveat, Fredoka, Pacifico, Permanent Marker, Shadows Into Light, Lobster, Righteous, Bangers, Satisfy, Great Vibes.
Tip
- A title that asks a question ("Will it escape?") gives viewers a reason to watch to the end.
Ball Size Counter, Bounce Counter and Ball Count
Counters show live numbers from the simulation. A ticking number adds stakes and keeps people watching for the final value. Each counter is off until you switch it on, and each has Prefix and Suffix text, Color, Use RGB, Per-Word Colors, Font Size, Font Family, Font Weight, Opacity, Shadow Color and Shadow Blur.
| Counter | Shows | Specific controls and defaults |
|---|---|---|
| Ball Size Counter | The current size of the ball. | Position (Top Center, Bottom Center (default), Center, Follow Ball, None), Offset -1000 to 1000 (40), Decimals 0 to 3 (1), Prefix "Ball Size: ", Font Size 10 to 200 (40) |
| Bounce Counter | How many wall hits so far. It pops a little on each bounce. | Position (Top Center default), Offset -1000 to 1000 (60), Suffix " Bounces", Font Size 10 to 200 (40) |
| Ball Count | The live number of balls, drawn as a big hero number. | No Position menu: drag it anywhere in Overlay Positions. Font Size 10 to 400 (120), Font Weight Black |
Tip
- Opacity and Shadow Blur (0 to 50) help a counter stay readable over a bright background.
Timer
An on-screen clock. Count Down is built for suspense: it starts itself so it reaches 0 exactly at the escape, the full grow or the full shrink.
| Control | What it does | Range / default |
|---|---|---|
| Show Timer | Turns the timer on. | Off |
| Count Direction | Count Up (from 0) or Count Down (to 0). | Count Down |
| Countdown Length (s) | Used only when the key moment cannot be predicted. | 1 to 600. Default 10 |
| Position / Offset | Same positions as the counters. | Center, offset 0 |
| Decimals | Digits after the point. | 0 to 3. Default 0 |
| Prefix, Suffix, Color, Use RGB, Font Size, Font Family, Font Weight, Opacity, Shadow | Same as the counters. | Font Size 10 to 200 (40) |
Overlay Positions (move anything, style everything)
Overlay Positions sits in the Engine tab. It lists every overlay that will actually appear in your video (title, footer, counters, timer, leaderboards, name tags, the Like & Subscribe card and more, depending on the mode) and lets you place each one.
| Control | What it does | Options / default |
|---|---|---|
| HUD Style | The design every scoreboard, ticker and name tag shares. | Bare (no panel, text only), default; Minimal (text-forward); Bold (heavier panel); Legacy (original look) |
| Card Style | The surface every on-screen card sits on. | Dark card (soft shadow), default; White card (soft shadow); No card (floating) |
| Drag On Preview | Lets you grab an overlay on the live preview and drag it. | Off |
| Anchor grid | Nine buttons: snap an overlay to a corner, an edge or the centre. | Per overlay |
| Nudge X / Nudge Y | Fine offset from the anchor, as a share of the frame. | -0.5 to 0.5 |
| Reset | Puts that overlay back in its default spot. |
Tip
- An overlay only appears in this list while it is switched on and has something to show. If one is missing, turn it on first.
On-Screen Overlay (HUD)
A compact panel of live stats in a corner of the frame. It is off by default.
| Control | What it does | Range / default |
|---|---|---|
| Show On-Screen Info | Turns the stats panel on. | Off |
| Show Control Buttons | The floating play and restart buttons at the bottom of the preview. | On |
| On-Screen Position | Top Left, Top Right, Bottom Left or Bottom Right. | Top Left |
| HUD Opacity | Transparency of the panel. | 0 to 1. Default 0.8 |
| HUD Size | Overall size. | 0.5 to 2. Default 1 |
| Select Info to Display | Switches for each stat: Elapsed Time, Ball Speed, Ball Count, Bounce Count, Rings Left, Time Left, Frame Rate (FPS), Current Round, Arena Size, Ball Size, Gravity, Bounciness, Ball Weight, Simulation Speed, Initial Speed, Speed Build-up Rate, Air Resistance, Physics Accuracy, Ball Growth Speed, Arena Shrinking Speed. | All off |
Tip
- Rings Left and Time Left are for Escape; Current Round is for Spiral.
- For a clean cinematic export, turn off Show HUD in Recording in the Video tab (Advanced Recording).
Export Watermark and Custom Branding
The watermark is the small brand mark on exported videos. It is controlled by the Watermark switch in the Video section, next to Record.
| Control | Free (Starter) | Creator | Pro, Elite and Agency |
|---|---|---|---|
| Watermark | Always on, cannot be turned off. | Off by default; switch it on if you want it. | Off by default; switch it on if you want it. |
| Your own text (under the switch) | Not available. | Shown locked. | Type your own text (up to 40 characters, for example @yourhandle) to replace the default ballengine.app mark. Leave empty to keep the default. Applies to new exports. |
| Show HUD in recording (Video > Advanced recording) | Available. | Available. | Available. |
Tip
- Save a preset with your title style, colours and watermark already set. Starting each video from it keeps your series looking consistent.
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