Uploading Custom Audio
Bring your own sounds and music into the engine and tune how the balls react to them.
Uploading Your Files
On a paid plan you can bring your own audio into the Studio. Open the Sound, MIDI and Audio Hub in the Audio tab; its Media Library handles every upload in one place, MIDI files, audio tracks, and custom bounce sounds. Add your file there and it becomes available to assign to your run. Custom impact sounds can be assigned to play on specific bounces or boundary collisions, so your run uses exactly the sounds you want.
- 1Open the Audio tab and expand the Sound, MIDI and Audio Hub.
- 2Use the Media Library to add your audio file from your device.
- 3Assign the sound to a collision event (for example, a wall bounce).
- 4Play the simulation to hear it trigger.
- Media Library handles MIDI, audio tracks, and custom bounce sounds
- A MIDI file carries note data; an audio file is sliced instead
- Uploaded audio and MIDI count toward your cloud storage
Assigning Sounds to Events
Custom sounds shine when you map them to specific events, a particular chime for a wall hit, a different one for a ball-to-ball collision, or a unique sound when a ring is cleared. This lets you build a signature audio identity for your channel rather than using stock chimes.
Beat Sensitivity
When your audio drives the visuals, the sensitivity control decides how strongly it does so. Raise it to make the balls react to subtle beats; lower it to respond only to heavy bass hits. If the visuals feel jittery or react to everything, lower the sensitivity until only the beats you care about trigger a response.
If the balls are reacting too often, lower the sensitivity threshold. If they barely react, raise it: and make sure the track actually has a clear, punchy beat to detect.
Maximize Your Creation Potential
Ready to dive deeper? Check out our guides, pricing options, community showcases, and help center.